Supported devices
Check the official supported wheels and devices page before buying, remapping, or troubleshooting a wheel base.
PC Help
Start with device support and driver recognition, then tune force feedback. This keeps hardware detection problems separate from handling preferences.
Input setup
If FH6 does not detect the wheel, pedals, or shifter correctly, solve driver and Steam Input behavior first. Force feedback sliders are only useful after the device is mapped cleanly.
Supported devices
Check the official supported wheels and devices page before buying, remapping, or troubleshooting a wheel base.
Steam Input
For Steam installs, review the official wheel-input note so Steam Input does not conflict with the wheel driver.
Force feedback
Use the advanced wheel tuning page for deadzones, steering linearity, vibration, and force feedback before copying community presets.
| Step | What to do |
|---|---|
| Confirm support first | Use the official supported wheels and devices page before tuning. If the wheel family is not listed or needs a vendor driver, solve that before changing in-game settings. |
| Install vendor software on PC | Logitech G HUB, Thrustmaster drivers, Fanatec Control Panel, MOZA Pit House, and similar tools should recognize the base and pedals before FH6 is launched. |
| Check Steam Input | On Steam, avoid stacking Steam Input translation on top of a wheel driver unless the official Steam-input article says that setup is needed for your case. |
| Start with neutral tuning | Set deadzones only as high as needed to stop drift, keep steering linearity near neutral, then raise force feedback and vibration gradually after a clean test drive. |
| Test one symptom at a time | Separate no input, inverted pedals, steering too sharp, wheel oscillation, weak force feedback, and clipping. Changing multiple sliders at once makes the problem hard to isolate. |
Practical order: update wheel firmware and drivers, confirm the wheel is seen by vendor software, check Steam Input behavior if playing on Steam, bind axes in FH6, then tune force feedback on a consistent test route. Avoid changing wheel software and in-game tuning at the same time.